Tangzu Shimin Li - Reviews & Ratings

1 Review (D Tier | 3.9/10)

Home Sort best dynamics Tangzu Shimin Li

Summary

Based on 1 review, the Tangzu Shimin Li is serviceable yet underwhelming to reviewers, making it easy to overlook.

Average Reviewer Scores

Shuwa-T

Average Reviewer Score:

3.9

Poor

Average User Scores

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Gaming Score & Grade

  • The gaming score is prioritizing technical capabilities of the IEM (Separation, Layering, Soundstage) and good value.

Gaming Score

4.1

Gaming Grade

C-

Reviews

Reviewed by: Shuwa-T

Shuwa-T 3.9 Reviewer Score
D Tuning
C Tech
Comment: It's golden I guess. Just no Tonality is fine but somehow off at the same time

Shuwa-T original ranking

Shuwa-T Website

Bass: D+ Mids: D+ Treble: D Soundstage: C+ Details: C- Imaging: C

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Tangzu Shimin Li Infos

Average Technical & Tuning Grades

Average Tunign Grade

D
  • It struggles with balance, producing a lumpy response that rarely sounds coherent. Genre hopping highlights glaring inconsistencies.

Average Technical Grade

C
  • Textural information blurs together, making the stage feel pinched and gray. Instrument edges blur together frequently.
Bass D+
Bass remains light-handed, hinting at rumble without delivering real weight. It keeps out of the way but never excites.
Mids D+
The region feels unstable, alternating between honky resonance and missing information. You'll hear odd resonances across the mids.
Treble D
Expect treble that alternates between muted and splashy in the same track. Cymbals sound inconsistent across tracks.
Soundstage C+
The image breathes a little, spacing instruments laterally while sketching a light sense of distance. Separation improves with cleaner recordings.
Details C-
You get the outline of textures, though the finer brushstrokes remain faint. Background information is audible but soft.
Imaging C
You can tell where things generally sit, though exact locations feel blurred. Center vocals sit mostly where expected.
Gaming C-
Minimal environmental definition provides only general audio cues. Suitable for games where positioning isn't critical.

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